Primitive Region Generation Prototype
A downloadable prototype
Procedurally generated region(world) using Python 3 and libtcod library.
This was fully created under time constraint of 8 hours during the Bratislava Game Jam Sessions 2019: Worldbuilding
Source code: https://github.com/fanna/bgjs-worldbuilding
Status | Prototype |
Category | Other |
Author | Stefan Mijucic |
Genre | Simulation |
Tags | Generator, libcod, map, Procedural Generation, Roguelike |
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Download
bgjs-worldbuilding.zip 8.4 MB
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